Agenda - Hello! Abraham (organiser), Bernelle (enabler) Joenio (music experimenter), Igor (musician, tinkerer), Jonas (streamline design elements into Debian, part of Debian Design team), Siri (artist and graphic designer and Debian user since 2007, part of Debian Design team) Akshat (software engineer, interest in good design), Rhonda (ASCII art, tinkerer, general interest) Arianit (love good design). - What is the state of free software adoption among artists? limited uptake In India government policy is to use Linux in schools, so artists get introduced to e.g. GIMP sooner Blender has been very successful There is uncertainty whether FOSS can replace proprietary tools completely. Person in India whose whole studio run on FOSS and is very commercially successful - - How can we make Debian GNU/Linux better for artists? Include more topics in Debian - work more on finding good content. - Is that person presenting next year? Some tools that is in proprietary world is just not in the FOSS version and that is not good enough for some artists. - it NEEDS to be a good product! Lack of awareness? Have a good wiki with a comparison to proprietary software. Artists have a committed workflow, hard to change (especially in tight timelines). Easier to change single programs than a whole operating system. Start with a mission statement Does the Debian community care enough? People get hooked on proprietary software - get a pirated version so it's "free" for them, and then get used to it. Starting early gives a fighting chance. "If I had a tool that ran on GNU I would switch, but it does not exist" - so they need to see they don't need to change their machine every two years, it is possible on FOSS. notes from Sunday meeting: https://wiki.debian.org/Teams/Design/Meeting/20220718 LibreGraphics movement? These tools are not included in Debian, so is this the right community to create this community? - it is OK if it is not the right place, then we find the right place and collaborate where relevant! http://collab.debian.net/ - Valessio Brito Documentation need to improve (The only documentation that exist for Scribus is a "Why scribus sucks page": https://web.archive.org/web/20120111172731/http://wiki.jones.dk/ScribusSucks ) Have design events to try out the FOSS software. Focus on the tools that we have, and make them better. - What is the state of art in Debian now? Need to have a conversation that design-minded thinkers design the tool to be good for the designer, for the end-user, and only then have a developer work on it to make it good in the technical sense Normalize having a conversation about 'is this the right thing to design things' 'is this user interface the right thing', For software developers it is fine for everyone to do their little thing, but with designers it gets a little bit like 'too many cooks spoil the broth'... - How can artists contribute to Debian? Create a subgroup where we create art using Debian for Debian? A permanent team like the Python team, for example. - A good idea, to take action. Also for music, art ... The Design(-minded) Team wants to not be covering everything. We want to have smaller focused groups. The Design Team is more about interconnecting the different parts of Debian. We need to share resources between the different groups. E.g. there is a group called Open Source Design. Across different programs and OSs there are different user expeiences, and that needs to be unified. To do that the people need to be unified See more designers included in teamwork that doesn't have an art focus. Design is broader than just a pretty picture!! The value is in the design-language! It helps with better quality brainstorming, troubleshooting, end products. Dominant projects like Gnome will set the design standards. Smaller projects need to follow the design cues from large projects because we need a unified experience for users. +1 - but we can't force them. But if you want your product to be used, this is a way to get it there. Technical / other projects need to speak to designers to have their products more userfriendly - and not as a last thought, from the beginning. There are artist streams on e.g. Twitch where artists show how to use products etc. We have Peertube. We can show how we do our project, our work on FOSS. We don't need to be invited, we can gatecrash! :) - What about a wider description of Design - like Design-minded thinking, is that relevant to this BoF? -if so, how to do that better in Debian? - e.g. "The wiki is difficult to navigate for newcomers. Needs to be more easily accessible and easily navigable." - Debian wants the 80's plain html markdown whatever you call it, so it's not flashy, but it is 'psychologically' difficult. - the design approach of design related FOSS is inconsistent, can we help with that? > Points were effectively discussed above.